CHAPTER 2: Chief's Request
Chapter 2 is the second of the introductory chapters of Legends of Rakasa. Though this chapter takes players further into the Introductory Chapters, after playing Chapter 2, players will know more than enough about Rakasa to venture out on quests outside of the Introductory Chapters. Once you are comfortable with the basics, go to battle against other players using PVP. And endless adventures await in the Ongoing Community Adventures.
The StoryYou did it! You were accepted into the Chief's Hunting Party. Now to get to work. After paying off your debts, getting a basic set of your own gear, and returning to the Chief, he's put you in charge of hunting down and killing a mutant rabid oposubakasa. It's nocturnal, so this is going to be a late night hunting. If you don't find the little beast by dawn, oposubakasas across Rakasa will change in similar ways and the roads will be more dangerous than ever to travel. Hunt it! Kill it!
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Chief's Chapter Two Message |
Chapter 2: Chief's Request - PDF Instructions & Walk Through
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In this video, we run through Chapter 2 of the Introductory Chapters. We time-lapse through portions of the gameplay video that don't introduce new game mechanics. Chapter 2 introduces players to boost tokens, playing Rakmin in a team setting, and different methods to setup starting gear.
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Chapter 2: Chief's Request - Changing it Up
There's endless ways to change up the introductory chapters. Here are some ideas you may want to try for Chapter 2.
Boost Tokens: The standard value of boost tokens is white tokens are worth 1 stat point and yellow tokens are worth 3 stat points. There are many reasons players may want to alter these values. Like chapter 1, the standard chapter 2 is designed for beginner players. No matter how many boost tokens that mutating oposubakasa gets, there is always a way to defeat it. One way to change chapter two up for more skilled players is to increase white boost token value to 2 stat points. This is enough for the oposubakasa to grow to be unbeatable. To keep it from growing too strong too fast, space the boosts out. Instead of gaining three boost per turn from 10pm to 3am, the oposubakasa will gain two boost tokens from 9pm to 5am.
Boost Tokens: The standard value of boost tokens is white tokens are worth 1 stat point and yellow tokens are worth 3 stat points. There are many reasons players may want to alter these values. Like chapter 1, the standard chapter 2 is designed for beginner players. No matter how many boost tokens that mutating oposubakasa gets, there is always a way to defeat it. One way to change chapter two up for more skilled players is to increase white boost token value to 2 stat points. This is enough for the oposubakasa to grow to be unbeatable. To keep it from growing too strong too fast, space the boosts out. Instead of gaining three boost per turn from 10pm to 3am, the oposubakasa will gain two boost tokens from 9pm to 5am.