Gameplay of Rakasa
A Hundred Games in One.
Hunt monsters, take their parts, forge equipment, brew potions, and battle for glory! Play our story and then build your own!
From co-op missions that lead players across Rakasa on quests into increasingly dangerous lands, to PVP battles that require players to use a collection of revived monsters as pawns to fight each other (as opposed to relying on upgraded equipment) --it's all up to you based the adventures you want to craft. The gaming possibilities are endless!
From co-op missions that lead players across Rakasa on quests into increasingly dangerous lands, to PVP battles that require players to use a collection of revived monsters as pawns to fight each other (as opposed to relying on upgraded equipment) --it's all up to you based the adventures you want to craft. The gaming possibilities are endless!
The Systems.
The Legends of Rakasa: The Hunt for Glory has been designed to be played in a standard format to tell the story we have created. Rakasa has also been designed to be played in ways very different from the standard story line. Aside from telling an epic story, our goal was to create systems in a tabletop game that can be rearranged, customized, and built upon to tell endless stories and provide a world for players to have endless adventures in. Below are the descriptions of some of these systems. Following these descriptions, we will post a general gameplay overview.
PLAYER CAPACITY: SOLO, COMPETITIVE, CO-OP (GUILDS).
The Hunt for Glory can be played with a single player and up to, potentially, an infinite amount of players. A unique aspect of The Legends of Rakasa series is that there is no player cap. The Starter Pack and the three Land Expansions facilitates up to 8 players. If more players are needed simply add in a second copy of any land and its accompanying road to add 2 more players. If you want to add a significantly greater amount of players, more villages can be added in as well.
In regards to player numbers, you may be wondering "how long am I going to be waiting to take my turn with all these other Hunters at the table?" The answer? No longer than in a game of four players. Yes, in the Rakasian gaming system, player turns do not need to be completed as one large group. Players may break off into smaller groups or "guilds" and take their turns in a "guild turn cycle." Player progression is not effected by other players' turns. Player interactions (i.e. trading, team battling, dueling) can happen at any point of the game regardless of turn order or guild affiliation as long as interacting players are within the same land, road, or village tile. With groups broken into guilds, players can adjust winning conditions for a guild victories as opposed to individual victories. This aspect gives Legends of Rakasa a MMORPG feel and has been play tested thoroughly and proven in groups of up to 16 players. Players can also join, quit, and rejoin mid game without interrupting game flow.
THE BOARD.
The Hunt for Glory is played on tiles that consist of four different lands, a village, and roads. The standard board setup positions the village in the center, with roads placed adjacent to the village, and lands placed connecting the roads in a 3x3 fashion. Each road and land tile has respective decks of monsters and items placed on it.
Once players are comfortable with game play, these tiles and respective decks can be organized in any fashion to create a more challenging and unique game. Players may choose to even leave some tiles face down for an exploration type game. Multiple games can be used together to create larger board types. Though the standard board consist of four lands and four roads, the game can also be played in full with only a single land.
The Hunt for Glory is played on tiles that consist of four different lands, a village, and roads. The standard board setup positions the village in the center, with roads placed adjacent to the village, and lands placed connecting the roads in a 3x3 fashion. Each road and land tile has respective decks of monsters and items placed on it.
Once players are comfortable with game play, these tiles and respective decks can be organized in any fashion to create a more challenging and unique game. Players may choose to even leave some tiles face down for an exploration type game. Multiple games can be used together to create larger board types. Though the standard board consist of four lands and four roads, the game can also be played in full with only a single land.
THE MONSTERS.
The Hunt for Glory introduces 56 unique monsters and the ever changing Mahakasai. Each monster has different speed, power, and defense stats resulting in different challenges for all players based on their choice battling styles. Players face off with individual monsters and sometimes even with groups of monsters. Defeated monsters have several uses. First, and most important, are their spoils. The combinations of these spoils can be used to upgrade player equipment. Monster carcasses can also be used to lure other monsters or can be traded in the market for other tools and items.
Of the monsters in Rakasa, the Mahakasai are the most dangerous and are extremely unpredictable. When a Mahakasa spawns, it's formed with random parts and varying quantities of those parts. Mahakasa parts have their own unique individual stats and also a unique full body buff that adds to the overall strength of the monster. Players defeat a Mahakasa by destroying it's individual parts. When first formed, the total buffs from all of the parts may occasionally make the monster nearly invincible. But because each part has a full body buff, as parts are cut off and their buffs are removed, the Mahakasa will become progressively easier. Therefore, deciding when, where, and how to strike a stronger Mahakasa is key.
To learn more about monsters, take the EHA (Essence Harmony Assessment) on our website and see which monster you are in closest harmony with! http://www.trivatch.com/qr-monster.html
The Hunt for Glory introduces 56 unique monsters and the ever changing Mahakasai. Each monster has different speed, power, and defense stats resulting in different challenges for all players based on their choice battling styles. Players face off with individual monsters and sometimes even with groups of monsters. Defeated monsters have several uses. First, and most important, are their spoils. The combinations of these spoils can be used to upgrade player equipment. Monster carcasses can also be used to lure other monsters or can be traded in the market for other tools and items.
Of the monsters in Rakasa, the Mahakasai are the most dangerous and are extremely unpredictable. When a Mahakasa spawns, it's formed with random parts and varying quantities of those parts. Mahakasa parts have their own unique individual stats and also a unique full body buff that adds to the overall strength of the monster. Players defeat a Mahakasa by destroying it's individual parts. When first formed, the total buffs from all of the parts may occasionally make the monster nearly invincible. But because each part has a full body buff, as parts are cut off and their buffs are removed, the Mahakasa will become progressively easier. Therefore, deciding when, where, and how to strike a stronger Mahakasa is key.
To learn more about monsters, take the EHA (Essence Harmony Assessment) on our website and see which monster you are in closest harmony with! http://www.trivatch.com/qr-monster.html
EQUIPMENT.
A full set of equipment consists of a headgear, armor, foot gear, and a weapon. All players begin the game with level one bone equipment. These bone equipment pieces can be found one the roads of Rakasa throughout the game. Though weakest, bone equipment is the starting point of all equipment. Players may develop as many pieces of unique equipment as they see fit for their strategy. The first step though, is always to find a piece of bone equipment and add to it.
There are three classes of weapons (heavy, light, ranged), each with two types of weapons (Axe/Hammer, Spear/Sword, Long Bow/Crossbow). Each of the three classes of weapons has an ability. Heavy weapons allow players to preform the Berserk attack. Light weapons allow a player to Guard. Ranged weapons can be used to fire bone ammo in the Quick Shot attack.
Players can upgrade their level one bone equipment into one of the 160 different possible equipments pieces (40 per land). To be sufficiently prepared to battle the Mahakasa, most players will need to craft a full set of level five equipment. Equipment isn't strengthened so much by the physical properties of the monster parts, but more by the Essence (life force) intertwined in the parts.
A full set of equipment consists of a headgear, armor, foot gear, and a weapon. All players begin the game with level one bone equipment. These bone equipment pieces can be found one the roads of Rakasa throughout the game. Though weakest, bone equipment is the starting point of all equipment. Players may develop as many pieces of unique equipment as they see fit for their strategy. The first step though, is always to find a piece of bone equipment and add to it.
There are three classes of weapons (heavy, light, ranged), each with two types of weapons (Axe/Hammer, Spear/Sword, Long Bow/Crossbow). Each of the three classes of weapons has an ability. Heavy weapons allow players to preform the Berserk attack. Light weapons allow a player to Guard. Ranged weapons can be used to fire bone ammo in the Quick Shot attack.
Players can upgrade their level one bone equipment into one of the 160 different possible equipments pieces (40 per land). To be sufficiently prepared to battle the Mahakasa, most players will need to craft a full set of level five equipment. Equipment isn't strengthened so much by the physical properties of the monster parts, but more by the Essence (life force) intertwined in the parts.
POTIONS.
Players will come across different potion items in each land. These potion items can be combined with items from the village market and the roads to create a variety of potions that differ in effects.
Players will come across different potion items in each land. These potion items can be combined with items from the village market and the roads to create a variety of potions that differ in effects.