CHAPTER 1: PROVING WORTH
Chapter 1 is the first of the introductory chapters of Legends of Rakasa. Though this chapter starts players on a quest through the Introductory Chapters, after playing Chapter 1, players will know enough about Rakasa to venture out on quests outside of the Introductory Chapters. Once you are comfortable with the basics, go to battle against other players using PVP. And endless adventures await in the Ongoing Community Adventures.
The Start of Your StoryYou begin your story in the Village of Fordra, not as a hunter, but a lowly thief. But it's time to become something more! To join the Chief's Hunting Party you will first have to complete a task that requires some hunting gear. The only way you know of to get this gear is to steal it from your grandfather, a debt you promise yourself you'll pay off with interest.
The Chief provides the terms, "Bring me spoils of the different creatures roaming the roads around Fordra, and you may join my hunting party. You have till sun down. Now go!" Steal that gear, hunt those creatures, and get back by sun down! |
Chief's Chapter One Message |
Chapter 1: Proving Worth - PDF Instructions & Walk Through
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This is the longest video in the video instructions series. It covers the all of the basics of game play. We play through Chapter One live and explain all mechanics and decisions we make as we play. This video of Chapter One introduces players to the following:
Player Turn
Weapon Skills Helping Others When comparing to the content of the instruction manual, you will notice we skipped Crafting Priority. This element of gameplay is only used in competitive play and will be introduced in full when we record our gameplay videos with a focus on competitive play. |
Chapter 1: Proving Worth - Changing it Up
There's endless ways to change up the introductory chapters. Here are some ideas you may want to try for Chapter 1.
Trunk Lock Breaking: Let players break into trunks at the beginning of the chapter. At any point during the Rakmin puzzle, players can quit on the puzzle and hang on to any tiles not used. Depending on when players break into a trunk, it'd be the difference between smashing the trunk to pieces (skipping Rakmin altogether) or taking a screw driver to the lock (solving to the last tile, but not using that last tile). Players can solve as much of their Rakmin puzzle as they want and break the chest open at any point. At the end of the chapter, when debts are paid, any one who broke into their grand father's trunk instead of picking the lock will pay to repair the trunk (100 doru per unused Rakmin tile). This can lead to scarcity on the Road so players may also decide to set a repair fee of one Road Kill per Rakmin tile or require the 100 doru to come from land creatures. To tie this into the story, the Chief puts a ban in the Market on buying and selling creatures required for qualifying for the hunt during Chapter 1.
Surprise Trunk Contents: Chapter 1 in the standard introductory chapters is design to be a tutorial chapter, very basic. Because of this, the contents of all players' chests are the exact same. Once players are familiar with the game, all game types are intended to be adjusted to match the skill and knowledge level of gamers gaming. To spice up chapter 1, players can have random contents in their grand fathers' hunting trunks. Players can set up balanced combos of cards and place them randomly under the different colored trunks. Players could also roll for different trunk contents upon opening their trunks. There's no need to tie this into the story because random contents are actually more fitting in the story than uniform trunk contents.
Requirement Change: Players may want to change up the requirements to join the Chief's Hunting Party. This literally could be anything. Because chapter 1 is a tutorial chapter, the requirement is kept simple, clear, and basic. Depending on the skill level of players, what gear players are starting with or are expected to attain, a greater challenge might be more fitting (like bringing back the spoils of 3 star monsters from the Ocean and Forest).
For more ideas on ho to change up chapter 1, visit the Trivatch Forums.
Trunk Lock Breaking: Let players break into trunks at the beginning of the chapter. At any point during the Rakmin puzzle, players can quit on the puzzle and hang on to any tiles not used. Depending on when players break into a trunk, it'd be the difference between smashing the trunk to pieces (skipping Rakmin altogether) or taking a screw driver to the lock (solving to the last tile, but not using that last tile). Players can solve as much of their Rakmin puzzle as they want and break the chest open at any point. At the end of the chapter, when debts are paid, any one who broke into their grand father's trunk instead of picking the lock will pay to repair the trunk (100 doru per unused Rakmin tile). This can lead to scarcity on the Road so players may also decide to set a repair fee of one Road Kill per Rakmin tile or require the 100 doru to come from land creatures. To tie this into the story, the Chief puts a ban in the Market on buying and selling creatures required for qualifying for the hunt during Chapter 1.
Surprise Trunk Contents: Chapter 1 in the standard introductory chapters is design to be a tutorial chapter, very basic. Because of this, the contents of all players' chests are the exact same. Once players are familiar with the game, all game types are intended to be adjusted to match the skill and knowledge level of gamers gaming. To spice up chapter 1, players can have random contents in their grand fathers' hunting trunks. Players can set up balanced combos of cards and place them randomly under the different colored trunks. Players could also roll for different trunk contents upon opening their trunks. There's no need to tie this into the story because random contents are actually more fitting in the story than uniform trunk contents.
Requirement Change: Players may want to change up the requirements to join the Chief's Hunting Party. This literally could be anything. Because chapter 1 is a tutorial chapter, the requirement is kept simple, clear, and basic. Depending on the skill level of players, what gear players are starting with or are expected to attain, a greater challenge might be more fitting (like bringing back the spoils of 3 star monsters from the Ocean and Forest).
For more ideas on ho to change up chapter 1, visit the Trivatch Forums.