Trivatch has been very deliberate in what we have added to the core of Rakasa, which started as just cards and game board tiles. We upped the components when we felt doing so would revolutionize how people could play. People have long asked "what about an app?" And aside from our battle calculator, we weren't introducing apps with Rakasa. That's about to change!
We tested out at AX 2015 a few technology leaps we will be making in the next month or so. Below is a run down of some of the tech fans of Rakasa can look forward to downloading for free. We've decided to make this move now because we realized to really create the MMORPG (Massive Multiplayer Online Role Playing Game) feel we always envisioned Rakasa having, technology would be the best tool for connecting players and managing gamer assets. Rakasa will be the first of its kind MMORPBG (Massive Multiplayer Online/Offline Role Playing Board Game).
Player vs Player
We have a PVP (Player vs Player) system we began to roll out at AX 2015. It was awesome and is only getting better! We are super excited about this new way of playing in Rakasa. Once finalized, this add-on will be available with its physical components for purchase on Trivatch.com and the digital version (in the form of an app) will be free for download!
Hunter's Hut App
At AX 2015, we discovered people love our apps and recent additions of technology for tracking the ongoing player experience. We will be taking this to a level far beyond our simple apps at AX. We are developing an app that will allow players to earn, track, manage, spend, and send each other Trivatch Gems, the currency used at our events and in our future apps. In the app, players will also be able to unlock, track, train, and trade skills introduced in our new PVP (Player versus Player) mode. The app will also keep track of player achievements, inventory, and statuses including guild memberships. Users will also be able to post to a community message board and send each other private messages. Players will also be able to create and manage their own tournaments that can include Gem entry fees and player winnings from a Gem pool. Different contests and other random little fun things will also be included in the app.
Advanced Questing Mode App
We will be providing new adventures for players to use their Skills in, to grow in rank, and earn more gems. In the Advanced Questing Mode, players will be able to load new adventures with new challenges and bosses capable of utilizing AI not easily managed outside of an app. Players will be able to take their hard earned PVP Skills (normally used to attack other players) and work together with friends to complete different quests that are played on their Legends of Rakasa board game, but enhanced with digital content.
All of our apps will be Android based at first. We aren't ready to develop for Apple yet (or Windows Mobile). But even if you don't own an android device, you can still join in the fun. Your gamer data is stored off the android device and called using Hunter Keys (tokens with a QR code). So if your at one of our events or have a friend with an android device, you can scan your token, manage your assets, logout, and be on your way gaming. With just a Hunter Key number, gamers will also be able to earn gems in different ways on our website and in other places. All you need is a hunter key to play! Tokens will be available in the Trivatch Points Exchange, we will pass them out for free at the events we are at, and at the launch of the Hunter's Hut app, you can even request codes to be emailed to you.
We have been holding off on throwing technology into the mix and are very excited about this step towards building Legends of Rakasa into the game we've pictured it being since day one.
We've been working extremely hard to have an upgraded project to launch. We weren't even close by January, when we told fans we were hoping to relaunch our Kickstarter project. We just recently got the art, the mechanics, our website, and everything else all to where we want them to be. We are still working on new videos but should have some posted soon in our Rakasa Video Library.
After a lot of discussion and looking at our costs, our current fan base, our social networks, Rakasa as a new gaming genre, and many other factors, we’ve recently decided this project isn't a good fit for Kickstarter. We have plans in place that will still reward fans for being involved in development and the online community growing around Rakasa, but it just won’t be happening on Kickstarter. We know this may be a bit of a downer to avid Kickstarter fans, but we hope our plans as detailed below will get you excited for what is to come.
So from the beginning we always wanted crowd funding to work for Rakasa, but we didn’t really have to have crowd funding to get ourselves up and going. And we have always LOVED the idea of fan involvement in development, and rewarding fans for their contributions. Being a sandbox style (open gameplay structure) game, the whole design of Rakasa is focused on fan input and sharing in the creative experience. Rakasa is a game that captivates players by connecting them to an evolving world with endless adventures created by a community. Your involvement as a player, a story teller, a master of mechanics and numbers, or even just a by stander watching the creation process helps build the community. The fan involvement is what initially attracted us to Kickstarter.
But beyond interacting with Kickstarter fans and rewarding backers on Kickstarter, we have always had plans to do so much more with the fans of Legends of Rakasa. Taking Kickstarter out just jumps us all ahead a chapter in our journey together. This changes things up a bit, but in the end we think you’ll like what we have coming even more!
First of all, we are planning on having our bulk order of games before July this year. We have finished and submitted all images, documents, specifications, and other details to our print broker for bulk printing. This was quite complicated as we have added a ton to this game! Here is the current list of game contents.
With our current game contents, we are estimating the game costing fans $45, which may go up after our first month of selling. We are coming in as low as possible (perhaps too low) with the new content to create as broad of an initial fan base as we can, which will help grow our online community.
What about fan input and rewards? We are putting in motion something that will be larger and more lasting than our Kickstarter project rewards would have been. On Trivatch.com, under “Connect” and “Evolve,” you will notice the addition of our Forums page and the Trivatch Points Exchange.
When it comes to rewards, fans will earn Trivatch Points for contributing to the Trivatch Forums, for referring other gamers, as tournament rewards at the different cons and expos we attend, and more. And Kickstarter backers will get points just for continuing on with us. Many of our previous Kickstarter rewards and planned stretch goals can be obtained by exchanging Trivatch Points on the TP Exchange page. We will also have extra tokens, tiles, cards, etc. We will continue to post new seasonal quests and other items as well.
When it comes to input, our fans will be in more control than they could have been on Kickstarter alone. Not only will you have the forums to share stories, adventures, challenges and new ways of playing with each other (which will all earn you Trivatch Points), but everything the fans create together will be used to direct the development of all future content. In other words, even though we have developed out expansions and have already included in Legends of Rakasa: Fordra the connecting components that will bind the content together seamlessly, we will adjust this future content to add to and build upon what fans are creating. Fans will also have influence on the content offered in the TP Exchange.
Along with the fan generated content in the forums and the items available through the TP Exchange, we will also have regular expansions like other board games do (that cost actually money). These will be larger but keep the same sandbox style that Rakasa is known for.
You may have noticed we have developed and continue to maintain Rakasa more like an MMO than a boardgame. We are super fans of both board games and video games, but were originally video gamers. Being video gamers at our core, Rakasa is our expression of a need to create games that play, feel, and are maintained and updated more like MMOs, but are still board games. Technology will also have an increasing presence in Rakasa, but will never be a necessity. We are currently working on a basic app for battle calculations, saving player equipment progression, and bringing more contents and tools. Two tools we are looking at right now are a live time tracker and a randomizer that gives a player a random group of monsters to fight. This added digital content will be absolutely free to download and use.
We will post again on our Kickstarter pages when we are ready to take orders. For now, the best way to be updated when games are available is by going to http://www.trivatch.com/store.html and requesting an email notification. In the comments, make sure to mention you were a Kickstarter backer. We will be sending out Trivatch Points to our original Kickstarter backers to thank them for their continued support.
Also, don’t forget to follow us on Facebook! We use Facebook a lot. Also, you can already join the Trivatch Forums and begin discussing Rakasa and earn some Trivatch Points. We will have videos, images, and our instruction manual posted very soon to give you a better handle on what exactly is in Legends of Rakasa: Fordra and how it plays.
Thank you all for supporting and encouraging us on Kickstarter. We hope you will continue to be a part of the adventure and build with us on Trivatch.com.
With lots of gratitude,
The Trivatch Team